• Mark Drew

Unreal Engine 4 Developer

CMD:Studio is looking to add another exceptional person to our team. If you want to be part of a creative team that values your opinion, insight and expertise, then this is the perfect role for you. The work will be primarily focused on the technical development of an exciting new project!


This role is freelance, full-time, 100% remote, but you need to be in or near the UK (GMT) time zone. We are looking for minimum mid-level (1-2 years) experience and the initial contract is for 3 months work but can be extended.



Responsibilities

  • Develop systems and features in Unreal Engine 4 according to the design requirements (not limited to UI, game flow, menus, collision and physics, character, controller support, settings, save/load, etc)

  • Create tools and debug programs that will aid in debugging and creating game content easily

  • Be in charge of performance optimization, profiling, and identifying issues with implementation

  • Overall bug fixing and code refactoring

  • Be in charge of creating builds, supporting launches and game updates, achievement implementation, statistics/analytics, and localization

  • Implement plugins and SDKs and integrate with our game systems

  • Work with specific platform and storefront tech requirements and implement necessary solutions (Steam, Epic, Switch, etc)

  • Communicate and inform the team about ideal tech solutions and best practices

Essential

  • A degree in Computer Science (or related discipline / equivalent experience)

  • Fluent in C++ or similar low-level programming language

  • Demonstrable experience of Unreal Engine 4 and Blueprints

  • Excellent knowledge of software tools such as Perforce and Visual Studio or equivalent

  • General knowledge of ports on PC or console

Desirable

  • Previous experience with shipped games is a bonus for either PC or console

  • Knowledge of 3D graphics rendering

  • Familiarity with Agile development processes

  • Interest in horror games

  • An understanding of the game development process within the scope of an indie studio


What we offer:

We are a small studio working on projects that will give you the opportunity to leave your mark. As a team we want your voice to be heard and taken seriously and to offer a positive and encouraging environment to work in. Here are some of our benefits:

  • Flexible work hours

  • Absolutely no crunch!

  • We strive for diversity and inclusion and do not tolerate any harassment

  • Remote work means you can work from the comfort of your home or anywhere you wish!

  • Duvet days for when you need to snuggle and shut the world out for a day

  • Currently implementing a 4-day week with Mondays off


Application process:

  1. Internal application review (we will let you know if you made it to the next phase, we don't ghost you)

  2. Informal call with the team (to get to know you and you know us)

  3. Second formal call (we talk in-depth about the role and your experience)

  4. Final internal review

  5. We welcome you on board!

In order to create diverse games, we need a diverse team. We strongly encourage people from minority groups to apply!